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Reflector 2 virus
Reflector 2 virus







Given how much stuff got included in Alpha 3 that wasn't originally planned, and that I got married and bought a house (unplanned for 2021), my estimate was pretty accurate.

REFLECTOR 2 VIRUS FULL

So how does all this compare with my plans for 2021? Surprisingly, not too bad! I had estimated that I'd be working on Alpha 3 for the majority of the year, and it ended up being just over the full year. I think that with the right amount of polish, the game could find some players among the base-building and tower defense communities.Īlso, new map types, rebuildable rubble, many UI tweaks, and performance optimizations. This is part of an ongoing effort to make the game appeal beyond the traditional roguelike crowd. The final major effort for Alpha 3 was the addition of music, sound effects, and various graphical upgrades (flashier lasers, smooth movement, more particles). I also added storage maximums to the resources, with new Warehouse and Battery buildings to increase the maximums. This let me fine turn the numbers, since I could now have fractional production rates (eg 1 metal / 3 turns) but all the resources are still integers. All buildings that colonists work at now produce resources after several turns of work, similar to farms but on a smaller scale. Sometime while reworking farms and generators, I decided to rework and rebalance the economy completely. The tradeoff though is that if reactors produce excess power, they overheat and explode. In the reworked version, they no longer require colonists. This didn't work well, since requiring colonists meant they only produced power during the day. Reactors were intended to be a late-game power source, but one which required colonists to work in them unlike other power-producing buildings. If you only build the minimum number needed to feed your colonists, then you better make sure you can keep all your farms defended. There's now a bit of a risk-reward tradeoff. They now take a full day to produce any food, so farms now need to be defended overnight. I moved away from the combat theme with the addition of roads, and reworking two existing buildings: farms and generators.įarms were boring (colonist works and instantly produces food), and made the whole food resource boring (you just needed 1 farm per ~4 colonists). These shots can be reflected, split, and even absorbed by another absorber just like the lasers the player shoots. The latter turned into the absorber, a building which absorbs a laser shot and then shoots it when an enemy enters an adjacent tile. I had ideas for a shield generator, and some sort of trap and/or lure. Next up, I wanted to add new defensive buildings for player. Along with this I rewrote pathfinding to make the AI a bit smarter. I added 4 new types, each with unique mechanics (combat is very deterministic, 1hp, so higher-damage or more-hp variations aren't even possible). Previously there had been only 1 enemy type. I then got started on Alpha 3, with the plan to focus on combat. I don't have any analytics, but from some testing and what I've heard, it's done a good job of teaching the basics. I started the year by finishing and releasing version 2.1, the main feature of which was an interactive tutorial. Reflector: Laser Defense itch.io | GitHub | is a laser-slinging roguelike basebuilder about establishing a colony on an alien planetĢ021 in RoguelikeDev, 2020 in Roguelike DevĪn Alpha 3 colony going poorly 2021 Retrospective LICEcap: An easy way to record gifs of your roguelike in action.REXPaint: ASCII editing tool for art, mockups, mapping, design.Get motivated!įAQ Friday: Discuss specific approaches to various aspects of development.įeedback Friday: Play a designated WIP roguelike and give feedback ( dev sign up instructions). Sharing Saturday: Share your progress (screenshots, changelogs, bugs :D). Tutorial Tuesday: An annual learn-to-make-a-roguelike series! Next one is not until June 2022, but check out the records for samples across many languages and libraries. Discuss WIP roguelikes and a broad range of RL dev topics. A community of active roguelike developers.







Reflector 2 virus